Memory Alignment and Hardware Constraints in C++
Overview
This note presents a structured view of how memory alignment and hardware-level constraints interact with the C++ object model and compiler guarantees. It connects the requirements of modern hardware architectures with language-level semantics.
Memory Model
C++ programs operate in a virtual memory space divided into regions for code, static data, stack, and heap. Dynamic allocation (new
, malloc
) reserves space on the heap, returning a pointer satisfying platform alignment guarantees.
Each allocation unit is defined in bytes. For example:
unsigned char* buffer = new unsigned char;
The returned address obeys alignof(std::max_align_t)
, typically 8 or 16 bytes on 64-bit systems.
Alignment Definition
Let an address $ A $ and alignment $ k \in \mathbb{N} $.
$ A $ is k-aligned if and only if
$$ A \bmod k = 0. $$
Alignment ensures that the address of an object satisfies the boundary constraints required by the underlying hardware.
Hardware Considerations
Processors read and write memory through buses that operate on fixed-size chunks. These transfer units determine the natural alignment requirements.
Level | Typical Width | Function |
---|---|---|
Register | 8–64 B | Data path width for arithmetic units |
Bus Transaction | 8–16 B | Transfer width between cache and memory |
Cache Line | 64 B | Unit of cache coherence |
Page | 4 KiB | Virtual memory mapping granularity |
If an object crosses one of these boundaries, multiple transfers or traps may occur.
Misalignment
A misaligned access occurs when the address of a load or store does not satisfy its alignment. Its effect is architecture-dependent.
Architecture | Behavior |
---|---|
x86-64 | Permitted, slower due to split transactions |
ARM64 | Traps (SIGBUS ) |
RISC-V | Optional trap or emulation |
Aligned access guarantees that a load/store fits entirely within one bus transaction.
C++ Language Rules
C++ enforces that every object’s address satisfies its alignment requirement:
$$ \text{address} \bmod \text{alignof}(T) = 0. $$
The alignment requirement ( \text{alignof}(T) ) is a compile-time constant depending on the target ABI (Application Binary Interface).
Type | sizeof(T) | alignof(T) | Notes |
---|---|---|---|
char | 1 | 1 | Always aligned |
int | 4 | 4 | Matches word size |
double | 8 | 8 | Matches bus width |
struct { char c; double d; } | 16 | 8 | Padding inserted |
alignas(64) float v[8]; | 32 | 64 | Manual over-alignment |
Over-Alignment
Manual over-alignment is declared using alignas(N)
. It enforces that the object’s address is a multiple of $ N $. Example:
;
Motivation
- SIMD (Single Instruction Multiple Data) operations (AVX/AVX-512)
- Cache-line isolation in concurrent programs
- DMA and accelerator interfaces requiring aligned buffers
If the requested alignment exceeds hardware capability, the compiler inserts sufficient padding to maintain correctness. This is a compile-time guarantee; performance behavior depends on the target architecture.
Relationship Between Size and Alignment
$$ \text{alignof}(T) \leq \text{sizeof}(T). $$
Equality is common for primitive types. Structs and arrays may have $ \text{alignof}(T) < \text{sizeof}(T) $ due to internal padding. The C++ standard only enforces address correctness, not divisibility between size and alignment.
Misalignment Visualization
Proper Alignment (8-byte double
)
Bus boundary: ─────────┬────────┬────────
0x1000 0x1008 0x1010
Aligned: [0x1008–0x100F] → one 8B transaction
Misalignment (starts at 0x100A)
Bus boundary: ─────────┬────────┬────────
0x1000 0x1008 0x1010
Misaligned: [0x100A–0x1011] → spans two transactions
Byte-Aligned (char
)
No restriction: alignment = 1
Key Properties
Concept | Definition |
---|---|
Alignment | Boundary constraint on object address. |
Size | Number of bytes occupied by the object. |
Natural alignment | Alignment chosen automatically by the compiler. |
Over-alignment | User-specified stronger boundary constraint. |
Misalignment | Address violating required boundary; undefined behavior. |
Hardware constraint | The compiler never enforces alignment stricter than hardware support. |
Summary
- Alignment guarantees that memory accesses conform to hardware transfer boundaries.
- Misaligned loads or stores can incur penalties or hardware traps.
- $ \text{alignof}(T) $ defines the minimum alignment for a type.
alignas(N)
allows manual over-alignment beyond natural alignment.- The compiler ensures $\text{alignof}(T) \leq \text{hardware_max_alignment}$.
This document provides a compact reference linking hardware design, compiler layout rules, and C++ alignment guarantees.